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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 6 Jan 1996 22:54:58 +0100
- Organization: dis-
- Message-ID: <4cmr3i$58s@serpens.rhein.de>
- References: <38231819@kone.fipnet.fi> <4cgsn7$ke3@maureen.teleport.com> <38231852@kone.fipnet.fi> <4ck41j$a9a@serpens.rhein.de> <38231887@kone.fipnet.fi>
- NNTP-Posting-Host: serpens.rhein.de
-
- "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
-
- >Hmm. If ScrollVPort() works on CyberGraphX, too, it
- >would be the perfect solution to get triple buffering.
-
- The OS3.x double buffering functions are significantly
- faster _and_ more accurate since you can synchronize
- with the display. WaitTOF() requires that you run at
- a high enough priority.
-
- Regards,
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-